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Hello, everyone! I am not even remotely going to try to stealth this one because if there's anyone on their bullshit about Knights of the Old Republic 2 in this game, well, you all know it's me.
I'm keeping this relatively short, because I am low energy but there are some things you definitely need to know before you engage with Kreia in any way, and watch me probably completely break that promise in the next few paragraphs...

Star Wars: Knights of the Old Republic 2 - The Sith Lords was a controversial (and broken) game when it launched and remains a somewhat controversial, if increasingly beloved (and thanks to mods, not quite as broken) game some twenty years later.
It tells the story of a Jedi Knight, who went to war under the leadership of a Jedi known as the Revanchist in spite of the Jedi Order's wishes. She helped save the Republic in doing so, but the sheer amount of trauma experienced during that war turned almost everyone under Revan's leadership to the Dark Side. Not our hero, who set off a superweapon that killed tens or possibly even hundreds of thousands of people, and was so traumatized by that that she cut off her connection to the Force entirely.
She was exiled by the Order, and only returned ten years later, coaxed there - as we find out much later - by a shadowy former Sith. Somehow, she stumbled into many of the remaining adult Force sensitives the Order didn't get to recruit because of the enormity of the war. And discovered another commonality: they were all severely traumatized by that superweapon she set off. Whoops. To make a long story short, they eventually journey back to the site of said superweapon's detonation, and heal the wound that it caused. The (still kind of broken even now) end!

The shadowy ex-Sith who led our hero there joins them on this journey. Her name, if you hadn't deduced already, is Kreia. Once a Jedi historian, she taught many of the young Padawans and Knights who would later go on to fight in the Revanchist's war. The Order blamed her for it, and threw her out. Embittered, Kreia began to research the secrets of the Sith.
Then our hero set off the Mass Shadow Generator at the planet of Malachor V, and the aftershocks of that horror dragged Kreia down alongside all of Revan's Jedi. She did not join them in Revan's Sith Empire.
In the shadows, she took on two apprentices, Darth Sion and Darth Nihilus, and the title of Darth Traya. She settled at the heart of Malachor V, in the Trayus Academy, surrounded by the bodies of the dead. But they, too, betrayed her. And so, deeply disappointed, she walked away from the Sith. Became Kreia again.
That is when she found our Force-forsaken hero. And became... intrigued.
"I hate the Force, I hate that it seems to have a will, that it would control us to achieve some measure of balance when countless lives are lost." Kreia is neither Sith nor Jedi. If anything, she is a Space Libertarian, obsessed with the concept of freedom in a universe controlled by a magical energy field with a will of its own. She has spent her life watching the universe come unravelled time and time again due to 'the will of the Force'. She is tired of it.
Kreia is notoriously hard to please - a big reason why she, as a character, is also pretty controversial. She believes that both profuse kindness and random cruelty are expressions of selfish weakness; that every being needs to be tested by conflict and struggle in order to become their best self; and in complete self-reliance, independent of forces outside one's self.
In the game, she attempts to kill the Force. Allegedly. It is also completely possible she merely set out to empower our hero to create a new, better Jedi Order, from the experiences of those who had actually experienced conflict, war and trauma, and were thus better equipped to handle the realities of the galaxy with or without the Force. The game is purposefully vague about it, and so will I be!
Anyway, if you're playing a Star Wars character and for whatever reason don't want to deal with the lady who looks at the Force in shades of purple and leopard print and is more than willing to be loudly contrarian about it: that's cool with me, I won't take it personally. Kreia will not be approaching any SW characters who don't approach her first.

"A lightsaber - any weapon - only achieves worth in how it is wielded - in the effort, the struggle of one who holds it. Such a weapon does not make a Jedi or a Sith. And at times, it makes them much, much less than they are." Powers! A short summary.
I am stealing Kreia from the very last scene of KotOR 2. She has regained her connection to the Force through our hero, and thus has all the energy-manipulating, mind tricky, telekinetic powers you can expect from a Jedi. She is also blind, though, and sees through the Force, which means she can tell some rudimentary stuff about how good or evil you are and blah blah from 'looking' at you. Let me know in the comments if there's anything interesting Kreia would pick up from your character that way.
She's also missing a hand, which is why she does all her lightsaber-wielding with the Force. She will probably not be doing a lot of lightsaber-wielding. And while her personal expertise lies in seeing the future, she will also not be doing any of that unless explicitly requested!
A final note: she and Atton share a history. It is not a fun history. They are probably the characters most alike in their view of the world in all of KotOR 2, but Kreia thinks Atton is a murderous, indelicate moron and Atton thinks Kreia is an evil psychopath and you know, he has good reasons for that.
That doesn't mean you can't mention one to the other. Just... don't expect it to go down well.
"But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
For all my other characters, see this mostly-still-up-to-date post from earlier in the year. Margo and Aloy will be going expat soon, at least for the forseeable future. That's about it. Woo!
I'm keeping this relatively short, because I am low energy but there are some things you definitely need to know before you engage with Kreia in any way, and watch me probably completely break that promise in the next few paragraphs...
Star Wars: Knights of the Old Republic 2 - The Sith Lords was a controversial (and broken) game when it launched and remains a somewhat controversial, if increasingly beloved (and thanks to mods, not quite as broken) game some twenty years later.
It tells the story of a Jedi Knight, who went to war under the leadership of a Jedi known as the Revanchist in spite of the Jedi Order's wishes. She helped save the Republic in doing so, but the sheer amount of trauma experienced during that war turned almost everyone under Revan's leadership to the Dark Side. Not our hero, who set off a superweapon that killed tens or possibly even hundreds of thousands of people, and was so traumatized by that that she cut off her connection to the Force entirely.
She was exiled by the Order, and only returned ten years later, coaxed there - as we find out much later - by a shadowy former Sith. Somehow, she stumbled into many of the remaining adult Force sensitives the Order didn't get to recruit because of the enormity of the war. And discovered another commonality: they were all severely traumatized by that superweapon she set off. Whoops. To make a long story short, they eventually journey back to the site of said superweapon's detonation, and heal the wound that it caused. The (still kind of broken even now) end!
The shadowy ex-Sith who led our hero there joins them on this journey. Her name, if you hadn't deduced already, is Kreia. Once a Jedi historian, she taught many of the young Padawans and Knights who would later go on to fight in the Revanchist's war. The Order blamed her for it, and threw her out. Embittered, Kreia began to research the secrets of the Sith.
Then our hero set off the Mass Shadow Generator at the planet of Malachor V, and the aftershocks of that horror dragged Kreia down alongside all of Revan's Jedi. She did not join them in Revan's Sith Empire.
In the shadows, she took on two apprentices, Darth Sion and Darth Nihilus, and the title of Darth Traya. She settled at the heart of Malachor V, in the Trayus Academy, surrounded by the bodies of the dead. But they, too, betrayed her. And so, deeply disappointed, she walked away from the Sith. Became Kreia again.
That is when she found our Force-forsaken hero. And became... intrigued.
"I hate the Force, I hate that it seems to have a will, that it would control us to achieve some measure of balance when countless lives are lost." Kreia is neither Sith nor Jedi. If anything, she is a Space Libertarian, obsessed with the concept of freedom in a universe controlled by a magical energy field with a will of its own. She has spent her life watching the universe come unravelled time and time again due to 'the will of the Force'. She is tired of it.
Kreia is notoriously hard to please - a big reason why she, as a character, is also pretty controversial. She believes that both profuse kindness and random cruelty are expressions of selfish weakness; that every being needs to be tested by conflict and struggle in order to become their best self; and in complete self-reliance, independent of forces outside one's self.
In the game, she attempts to kill the Force. Allegedly. It is also completely possible she merely set out to empower our hero to create a new, better Jedi Order, from the experiences of those who had actually experienced conflict, war and trauma, and were thus better equipped to handle the realities of the galaxy with or without the Force. The game is purposefully vague about it, and so will I be!
Anyway, if you're playing a Star Wars character and for whatever reason don't want to deal with the lady who looks at the Force in shades of purple and leopard print and is more than willing to be loudly contrarian about it: that's cool with me, I won't take it personally. Kreia will not be approaching any SW characters who don't approach her first.
"A lightsaber - any weapon - only achieves worth in how it is wielded - in the effort, the struggle of one who holds it. Such a weapon does not make a Jedi or a Sith. And at times, it makes them much, much less than they are." Powers! A short summary.
I am stealing Kreia from the very last scene of KotOR 2. She has regained her connection to the Force through our hero, and thus has all the energy-manipulating, mind tricky, telekinetic powers you can expect from a Jedi. She is also blind, though, and sees through the Force, which means she can tell some rudimentary stuff about how good or evil you are and blah blah from 'looking' at you. Let me know in the comments if there's anything interesting Kreia would pick up from your character that way.
She's also missing a hand, which is why she does all her lightsaber-wielding with the Force. She will probably not be doing a lot of lightsaber-wielding. And while her personal expertise lies in seeing the future, she will also not be doing any of that unless explicitly requested!
A final note: she and Atton share a history. It is not a fun history. They are probably the characters most alike in their view of the world in all of KotOR 2, but Kreia thinks Atton is a murderous, indelicate moron and Atton thinks Kreia is an evil psychopath and you know, he has good reasons for that.
That doesn't mean you can't mention one to the other. Just... don't expect it to go down well.
"But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
For all my other characters, see this mostly-still-up-to-date post from earlier in the year. Margo and Aloy will be going expat soon, at least for the forseeable future. That's about it. Woo!